asco-o:


Super Mario Christ: Beauty as a Programming Flaw. 

Super Mario Brothers is a two dimensional 
game of control in an absurd world. You have 
few options; Run, Jump, Walk, or Squat. The 
path you take is seemingly free to be chosen 
but is in fact pre-programmed and limited by 
invisible lines of binary.  

 You can win the game a multitude of ways but 
there is only one method of completion. In all 
cases, you work within the constructions of the 
programmer.  

 The games we play as children are the same we 
play as adults. A 44 year old will watch his 
children play house and not realize he is doing 
the same thing. To trade in playing make-believe 
in order to perfect our wardrobe of masks. Stop 
playing games and hone a mastery of petty politics. 
So then what is the liberation factor?  

 As we get older, we get better at Super Mario Brothers. 
We beat the game faster and with more flourish. But we
still play the game the way the programmer intended.  

 We can also see maturity as accumulating knowledge 
that can compliment the game playing of youth. We can 
use this growth and use it to play the game even more 
perfectly by the rules that have been provided. Or
we can use this knowledge- working within the metaphor, 
we shall learn how to program, to create infinite 
variations of the game- which in our youth was presented 
as having merely one straight forward outcome that
could be played in a different manner but always followed 
a pre determined pattern of achievement.  

 Super Mario Christ is the idea of destroying the pre 
programmed golden idols which work to present us with 
an imaginary freedom. Here we see that God is not 
achieved by ascendance but by the dissection of the 
horizontal. God is a code. To achieve transcendence, 
we learn the language or else avoid transcendence by 
running directly through levels 1-9, by avoiding the 
life of mere happiness in an effort to reach a life 
of spiritual fulfillment. 

 It is also very important to note that one can find 
this transcendence through error. Dust on connection 
pins reveals the imperfections of a corrupted code. 
The code is revealed directly on the playing surface! 
This is a beautiful error. These are the moments of 
insight, preliminary insights into "God." These are 
the moments when one forgets oneself and meshes 
momentarily with the factors of "god," be it beauty, 
infinity, or purity. These are the pieces of the code 
we must piece together into the tapestry of the original 
programming language. One can assume that God- if we define 
God as the underlying code, and societal constructs as levels 
1-9,  does not want to be revealed to us, nor hidden, God 
is merely present, and to get to it, we must transcend 
societal programming. 

 Also interesting is the idea that these glimpses are caused 
by flaws. Which may account for why those with "dirty pins" 
in the realm of human connections are so often perceived 
as weak (sensitivity) or insane. Those who perceive these 
moments, which Rilke called "Gods Birds," are the ones who 
are all too often paralyzed by the recognition of the beauty 
that falls within this mental glitch,"dust on the pins." It 
is a re-wiring of our connections,  like putting a cartridge 
in upside down. The resulting image is an incomprehensible  
mess. It is not the pure working of the code, but reveals 
enormous chunks to study and piece together in order to 
define God. 

 When I was 12, I learned about a bug in the Super Mario 
cartridge. With it, Mario could jump on top of a jump. 
That is to say, he could jump while in mid air, allowing 
him to essentially take flight. (Levitation, as documented,
 resembles a frog leaping, as the "levitation" is merely 
leaping while cross legged.)  

 Ironically, however, once he ascended to the heavens, 
he could never come back down. The only option was to 
turn off the system.